Wii hacker develops head tracking desktop VR with Wii Remote

December 23 Carl Nelson

Subscribe to our FULL RSS feed!

We all agree that Nintendo’s Wii Remote design is ingenius in its effectiveness and simplicity. Many first-party titles are using it to make certain games more immersive than ever. Unfortunately, 3rd party publishers see the Wii as nothing more than shovelware bait though, since so many people own one.

It took an independent engineer though, to really think outside the box and reveal how the Wii Remote is not only an evolutionary step in gaming, but has the potential to be revolutionary.

In the video below, he explains how Desktop VR works with head tracking, making displays seem less like ‘pictures’ and more like ‘windows’ to another world. If you were like me, you were expecting to see something ‘pretty cool’ (like the PS3 controller connected to a robot). But when he actually demos his software… Prepare to pick your jaw up off the floor.

Imagine this combined with nvidia’s existing 3D glasses technology. In a driving sim. Wow!

YouTube Preview Image

  • N4G
  • Digg
  • Facebook
  • Slashdot
  • StumbleUpon
  • TwitThis
  • Technorati

Filed under: Video Game Hardware

Tags: , ,

Related Posts:


China curbing online gaming for kids
PSP Media Manager now available for free
Dynamic desktop backround with Xplanet
Halo 3 Pwns everyone else
Nintendo spends $17 million to uglify the world’s Wii Remotes

10 Comments »

Comment by Robert Park
2007-12-24 23:55:07

Nintendo should seriously hire this guy. :)

 
Comment by Rastin Mehr
2007-12-25 07:20:29

What an ingenious idea, and what an incredible presentation.

Well done! and I seriously wish you the best on further developing your technology.

I agree with Rob, I think Nintendo should knock on your door ( mailbox ) anytime soon.

:)

 
Comment by Michael Fox
2007-12-25 09:57:42

Wow that is awesome. He said it can only be used for one person… meaning 1 person per unit, but i would think this would be a relatively simple adaptation for multiplayer gaming via wifi no? that way each person/unit has its head-tracking perspective, but they’re all viewing the same plane/world/track/etc

 
Comment by Trevor Flynn
2007-12-26 09:30:44

The multiple one would work no doubt if it was split screen. I think he’s just saying it wouldn’t with his current software revision. Definitely very cool, imagine playing a 1st person sword fighting game with this setup.

 
Comment by Elad Yarom
2007-12-26 11:50:01

Thats pretty awesome

 
Comment by Milewide
2008-01-02 18:21:25

Outstanding, did this guy invent this or is Nintendo working on something like this.

When he was talking about head mounted VR, I had a picture of Michael Douglas in the Film Disclosure with the VR head setup in the film but Johhny Lee’s setup is so simple and accesible to developers and gamers.

Dont see any reason why this shouldnt take of.

 
Comment by Giz
2008-01-16 13:56:12

Haven’t you guys ever seen Natural Point’s TrackIR gear? They’ve been doing this for years now (at least 5!) version 4 of their hw/sw. is 18 months old

 
Comment by Giz
2008-01-16 13:58:07

I just finished the video, Actually the track IR stuff is even better… It Track bar is only 2 point, track IR is 3 point for 6 axis tracking…

 
Comment by Giz
2008-01-16 14:07:02

I don’t think the multi version would work so well because the second wii mote would pick up the ‘reflections’ from the first track bar and vice versa… You’d probably have to install IR filters on each track bar /remote so that wii mote 1 would match track bar 1 and wiimote 2 would match trackbar 2

 
Comment by Carl Nelson
2008-01-16 23:51:25

Giz if I’d known about TrackIR, I wouldn’t have been as impressed with this video.

But this is still impressive in that it replicates what the nearly-$200 TrackIR can do with a $30 Wii Remote.

 
Name (required)
E-mail (required - never shown publicly)
URI
Subscribe to comments via email
Your Comment (smaller size | larger size)
You may use <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> in your comment.