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Reviewed By: Carl Nelson [04.04.02]
3DMark 2000 is a DirectX 7 based synthetic benchmark. Pretty much every video card on the market will support the features tested in here, and by now, advanced graphics cards are no longer going to be the bottleneck. This time the results are pretty close, pretty much within the margin of error. You might want to note that the AthlonXP 2000 beats the P4 2.4 in this test. It's a pretty old test though, let's see how things look in the newer version... MadOnion 3DMark 2001: SE 3DMark 2001 SE is a DirectX 8 based benchmark, and makes use of such advanced features as vertex shaders, pixel shaders, point sprites, and various forms of bump mapping. If you don't have a GF3 or Radeon 8500, stay home kids. We used the latest version, "Second Edition" which, as far as I can tell, doesn't add anything new really ... There is a single new test (which unfortunately is not as pretty as the others). 3DMark 2001 SE relies on the video card speed quite heavily, and while the GeForce3 Ti500 we used is most certainly fast, it is still the bottleneck in this test. Speed gains are minimal here, and results are neck and neck. Vulpine GLMark Similar to 3DMark, GLMark is a demo-based video benchmarking system. Unlike 3DMark, it uses OpenGL rather than DirectX. It supports some advanced OpenGL functions, and some GeForce 3 specific functions. Unlike 3DMark, GLMark gives a final score based on framerate and has no theoretical tests. Finally, unlike 3DMark, GLmark looks like crap, and is really boring to watch. Neck and neck once again. It is beginning to look like AMD was quite conservative with their speed ratings. Let's see if that continues with other benchmarks...
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