This test measures the performance of typical windowing operations of your PC. The test uses a workspace of 1024 x 768 with 32-bit color precision. Ten windows are created, each with its own moving and fading speed. Each of the windows is created fully visible and its alpha-blending value is first reduced and then increased to make a fading effect. Fading is a newer WindowsÂ® feature, which enhances the visual content of programs. User can set their own preferences for applications for highlighting certain dialogs.
So even in regular 2D usage within the Windows desktop, you will gain performance by upgrading your video card from a GMA 900.
2D Graphics Memory Performance
The Graphics Memory test is actually another version of the one run in the the System Test in PCMark:
The Graphics Memory test is designed to stress the video memory subsystem in same manner as typical Windows desktop applications. In home usage, common activities that affect the video memory are moving windows, resizing windows, and scrolling through documents.
The Graphics Memory test stresses CPU, memory, AGP graphics bus and graphics memory subsystem. These tests are written by Futuremark and do not include any public domain or commercial code. They use the MicrosoftÂ® DirectXÂ® APIs and are designed specifically to isolate Video Memory Performance.
The test creates a back-buffered primary surface with 1024 x 768 (16 bit) resolution in DX-exclusive mode. A second work surface is created off-screen that is twice as high. For each frame, the work surface is updated by transforming data through the AGP bus with a scrolling speed of 64 scan lines per second. The work surface is then copied every frame to the displayed primary surface to stress the internal memory bandwidth.
In "2D Graphics" version, 16 scan lines are used:
Once again, the 6200TC is a bit behind the X300, and both are improvements over GMA 900.
Now let's get going with some REAL WORLD gaming benchmarks!
In addition to being a great CPU benchmark, CineBench 2003 also includes an OpenGL-accelerated mode. This will allow us to see how these cards would perform in OpenGL accelerated shading applications:
It's not like you would built a rendering workstation with any of these cards of course.