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Reviewed by: Carl Nelson [10.02.03]
Manufactured by: PowerColor 

Est. Street Price: ~$450

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Splinter Cell

It's nice to have a DirectX 8 game that can still stress the hell out of today's video cards. The problem that Splinter Cell presents is that it was designed to run on the NVIDIA powered XBOX. Sure enough, the PC port enables an enhanced dynamic lighting system. When benchmarking Splinter Cell to compare NVIDIA and ATI hardware, be sure to force the Shadow Projector lighting system to ensure an level playing field.

Just like the UT2K3 tests, I am going to give an average of all 3 levels used in the default benchmark, to give an idea of overall performance in the game. In the case of filtering tests, only the 1_1_2Tbilisi timedemo was used (it is the most stressful). Ultra high settings were used - we're going to try to finish these cards off once and for all!

For once the cards have met their match. Of course, you probably wouldn't want to actually play the game at such a high quality level. One or two settings down though, and you're all set!

The fact that we are using equal settings for all the video cards shows us that the 5900 is matched to the 9800's very well. Keep that in mind when looking at other benchmarks...

With almost a 10FPS performance lead, I am wondering if filtering is really working here on the 5900. I never ran into problems with filtering not enabling in any of the other tests though.

Once again, we're not seeing much benefit from the extra ram...

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