Playstation 3 Model Guide
November 30, 2008 Carl Nelson
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Let’s face it - both the Playstation 3 and XBOX 360 are pretty complicated when it comes to differentiating between all the models and revisions that have been released over the past 2 years. This is especially the case with the PS3, as revisions don’t necessarily mean improved features - newer models have supplanted older ones that had better backwards compatibility, more USB ports, and larger hard drives for instance.
In an attempt to make sense of all the models, we have put together this handy chart for your reference. It applies mainly to the North American versions of the consoles. This guide should be a quick way to see which features are supported by which consoles. Curious if your unit is backwards compatible with Playstation 2 games in hardware mode, or if it’s emulated, or if it will play them at all? Get your model # and refer to the chart below:
| 160 GB CECHP01 |
80 GB CECHK01 CECHL014 |
40 GB CECHG012 CECHH01 |
80 GB CECHE01 |
60 GB CECHA01 |
20 GB CECB01 |
|
| Release Date | 11/2008 | 09/2008 | 11/2007 | 08/2007 | 11/2006 | 11/ 2006 |
| In Stores 11/2008 | Yes | Yes | No | No | No | No |
| Launch Price | $499 | $399 | $399 | $599 | $599 | $499 |
| Hardware | ||||||
| Cell Fab Process | 65nm | 65nm | 65nm3 | 90nm | 90nm | 90nm |
| GPU Fab Process | 65nm | 65nm | 90nm | 90nm | 90nm | 90nm |
| USB Ports | 2 | 2 | 2 | 4 | 4 | 4 |
| Flash Card Reader | No | No | No | Yes | Yes | No |
| WiFi | Yes | Yes | Yes | Yes | Yes | No |
| Bundled Accessories | ||||||
| Ethernet Cable | Yes | Yes | Yes | Yes | Yes | Yes |
| Video Cable | Composite | Composite | Composite | Composite | Composite | Composite |
| Gamepad | DualShock 3 | DualShock 3 | SixAxis | SixAxis1 | SixAxis | SixAxis |
| Compatibility | ||||||
| SACD | No | No | No | Yes | Yes | Yes |
| Playstation 2 | No | No | No | Software | Yes | Yes |
| Playstation 1 | Yes | Yes | Yes | Yes | Yes | Yes |
| 1 The 80GB Metal Gear Solid 4 bundle is a CECHE01 console bundled with a DualShock 3 controller
2 CECHGxx is the first 40GB model, which was released in Europe in 10/2007 with PAL/NTSC hardware. It was introduced in North America a month later, and then replaced by new hardware in 03/2008 (CECHHxx) that was 3identical except for a 65nm Core CPU 4CECHL01 was just introduced this month, and there are no details on it. It is identical to CECHK01 in features, so it’s most likely a minor board revision |
||||||
Now, to make sense of it all. As you can see, there are only two models currently under production; the new 80GB with 65nm CPU and GPU, and the 160GB that comes bundled with Uncharted: Drake’s Fortune and Pain. For a $100 difference, you basically get twice the storage capacity, and a decent game (as well as a crappy one). And that’s it - both consoles suffer from having no PS2 backwards compatibility at all, no flash card reader, no SACD support, and only 2 USB ports. Whether any of this stuff is important to you is up to you to decide. Personally, in the 2 years I’ve owned my PS3, I haven’t used any of those features besides the PS2 support (there were many PS2-era titles I missed, including God of War which I am playing through now)
It should be noted that a 320GB laptop hard drive is no more than $80 these days, and is very easy to install. So if you are tempted by the larger capacity, that $100 would be much better spent going towards a drive with 4 times the capacity, rather than twice the capacity. So really, the 160GB version makes for a poor purchase.
As far as the older models go, you can see how they have changed over the last 2 years going from right to left on this chart. It’s clear that the sole purpose of these revisions is to make the console cheaper and more profitable. The CPU and GPU dies have shrunk from 90nm to 65nm (and there are rumors of a 45nm die shrink next year) which saves Sony a significant amount of money on each console made (and should also lower power consumption significantly. Which is a good thing; the original PS3 is a real power hog).
To save more money, they are removing more and more hardware from the console with each revision; first to go was the Playstation 2 CPU on the first 80GB model. They left the PS2 GPU on there to maintain some level of backwards compatibility, which is a highly sought after feature that Sony pushed heavily when the Playstation 3 was first announced. Unfortunately, it proved to be difficult to get the Playstation 3 to properly emulate the PS2 CPU, as compatibility on that model was extremely poor. On all later revisions, PS2 support was dropped completely, and Sony changed their tune to express that today’s gamers want to play next-gen games, and if they want to play older games they can keep their PS2 or buy a new one which can still be found in stores. Other hardware followed suit, as Sony continued to trim down the extra features that very few people actually used - does anyone actually buy SACD’s anymore? Or regular CD’s for that matter?
As far as how the bundles accessories have changed, it’s good to see that they are including the DualShock 3 now, without increasing the price of the console. However, I have no idea why they haven’t yet started to bundle an HDMI cables or even component cables with what is supposed to be a next-generation video device…
What’s interesting to me is that the original 20GB and 60GB versions may retain their value on the used market better than subsequent models. Those are the only ones with proper backwards compatibility, and drive size is not an issue since it is easy to install a hard drive yourself.
Filed under: Video Game Hardware
Tags: backwards compatibility, Playstation 3, ps3, Sony









Noman
Posted on November 30th, 2008
80GB backward compatibility for PS2 games is extremely good. The link provided in this article is from more than an year ago, and there were major updates to BC in firmware 2.10 and beyond (early this year)
MGS, FF, Xenosaga, Ico, GoW, GoW2, Shadow of Colossus, Dragon Quest etc and pretty much all other PS2 classics you can think of run without any issues on the old 80GB PS3.