We already speculated about the expected capabilities of the PS4 when the specs were first leaked, but it’s interesting to hear from ‘the other side’. In this case it was Nvidia’s senior vice president of content and development Tony Tamasi speaking to tech radar about the console.
“Compared to gaming PCs, the PS4 specs are in the neighborhood of a low-end CPU, and a low- to mid-range GPU side,” he said. “If the PS4 ships in December as Sony indicated, it will only offer about half the performance of a GTX680 GPU (based on GFLOPS and texture), which launched in March 2012, more than a year and a half ago.”
Sony made public the pure GFLOPS calculation potential of the AMD APU it is using, but it’s hard to know exactly how it will relate to performance. The operating system for instance, is being built ground-up to play games (with some added features) so it doesn’t have the overhead of a Windows OS.
He also brought up the issue of consoles not being upgradeable, but that is something we’ve all known for a long time. Add a $200-250 GPU to your existing PC, and you have yourself a gaming system that will make today’s consoles look really old.
Flame bait aside, I think a lot of it comes down to sour grapes. At the end of the interview, he told tech radar that “…we didn’t want to do the business at the price those guys were willing to pay.”
Could it be that Sony (and Microsoft, as we’ll find out later) decided that they would rather opt for an all-in-one APU solution to keep costs down without sacrificing too much performance? If they went with an Nvidia GPU and Intel processor, would the specs be as high as a GeForce 680?