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31 comments for “iPhone 3GS Graphics Specs Compared to PSP and DS (on paper)”

  1. tanveer

    ive been trying to get ppl to understand that the psp 1000 models dont have crap graphics , its still better than DS and iphone !

  2. Correction

    This is most likely wrong. The guy in the article about 3gs just assumed it was the least powerful but he updated that saying the 3gs has the SGX535 driver. It probably has the SGX535 which i believe puts it in the ~28 million triangles per second range. Together with the MUCH more powerful processor and the at least 4x amount of ram with the newer ones, it might out pace the psp…

  3. 3GS more powerfull

    Your article is totally wrong. The iPhone 3GS is a lot more powerfull than a PSP. The anandtech-article is old and wrong.

    The iPhone 3GS has a PowerVR SGX535:

    SGX520 (7 MPolys/s, 250Mpx/s) for the handheld mobile market
    SGX530/1 (14 MPolys/s) for the handheld mobile market
    SGX535 and SGX540 (28 MPolys/s) for handheld high end mobile, portable, MID, UMPC, consumer, and automotive devices

    Compared to the iPhone 3GS, the PSP looks like e really slow device. Also the featureset of the 3gs is a lot better.To speak in “Windows-Words”: The 3gs ist betweein DirectX-9 and 10.

  4. DCH

    Question: In theory – assuming software changes – if they slapped a Micro-DisplayPort connector into an iPhone 3GS, could it drive a 23″ monitor? Is the graphics chip mighty enough?

  5. Anthony817

    The Dreamcast has about the same specs as the iPhone here, if not identical specs. Porting iPhone games to the Dreamcast should be done easily. There is an iPhone game that has made it over to the DC called Irides, a puzzle game simmaler to Tetris.

    Frome wikipedia:
    “Dreamcast specs: The system’s processor is a 200 MHz SH-4 with an on-die 128-bit vector graphics engine, 360 MIPS and 1.4 GFLOPS (single precision), using the vector graphics engine.

    The graphics hardware is a PowerVR2 CLX2 chipset, capable of 7.0 million polygons/second peak performance and trilinear filtering. Graphics hardware effects include gouraud shading, z-buffering, anti-aliasing, per-pixel translucency sorting and bump mapping. The system supports approximately 16.78 million colors (24-bit) color output and displays interlaced or progressive scan video at 640×480 video resolution.

    The Dreamcast has 16 MB 64 Bit 100 MHz of main RAM, 8 MB 4×16-bit 100 MHz video RAM and 2 MB 16-bit 66 MHz sound RAM. The hardware supports VQ Texture Compression at either asymptotically 2bpp or even 1bpp”

    As for the PSP being more powerful than the iPhone, consider this, the PSP is still not as fast as the Dreamcast is, or the PS2 for that matter, so one can reason that the iPhone IS more powerful than a Handheld developed in 2004, which makes sence that technology hadn’t advanced so much in 04 to squeaze the Dreamcast power into a PSP 5 years ago. As for in 2009, I think it makes more sence now than back then that a company could make the gfx of a last gen console into a portible device now, not that the PSP hasn’t come close to it.

    Here are linkis to prove what I have stated.

    http://en.wikipedia.org/wiki/Dreamcast

    The new game Irides can be found here

    http://www.hellogravity.com/bs/

    http://www.goatstore.com/Products/Sega/Dreamcast/?product=372070

    1. Jake

      The PSP uses TWO 333 MHz MIPS32 R4000-based CPUs, a GPU with 2 MB onboard VRAM running at 166 MHz, and includes 64 MB main RAM and 4 MB embedded DRAM in total. It beats dreamcast which is as you say “The system’s processor is ONE 200 MHz SH-4 with an on-die 128-bit vector graphics engine, 360 MIPS and 1.4 GFLOPS (single precision), using the VECTOR(outdated) graphics engine.” The dreamcast could only support Texture Compression, which isn’t anything.
      PsP can do the following-hardware polygon and NURBS rendering, hardware directional lighting, clipping, environment projection and texture mapping, texture compression and tessellation, fogging, alpha blending, depth and stencil tests, vertex blending for morphing effects, and dithering, all in 16 or 24 bit color.

      next time research the other side of your argument

  6. tdk

    The psp can only render 2-3 million sustained polygons (real world performance) and the fillrate should be less than the 664mp claimed by sony when using texture filtering and AA. 33 million FLAT-shaded polygons is what the psp can push, that means polygons without lighting and color or texturing. The 2g/3g iphone can do up to 1 million sustained polygons (shaded, lit, textured, etc.) with free anti-aliasing and bi-linear filtering. The 3gs with sgx 535 is rouphly capable of 20-30 million sustained polygons. Additionally 3GS’s graphics chip has unified shaders while the PSP has seperate vertex and pixel shaders.

  7. The Hare

    Also worth noting is the fact that the 3GS has 8 times the system memory (256MBs) of the PSP1000 (32MBs) (4 times the PSP2k, 3k and Go, which each have 64MBs) and its processor (833mhz), even though it’s underclocked (to 600mhz), is twice as fast as the PSP’s (333mhz).

  8. JT

    It’s wrong to assume to simply assume that the 3GS’ ARM CortexA8 CPU is faster than the PSP’s simply because it has nearly double the clock speed (600Mhz vs. 333Mhz)… Clock speed is not a true indicator for the actual performance, it’s also really dependent on the architecture of the chip. A good example is how a 2.4Ghz Core 2 Duo blows away a 2.4 or even 3.0Ghz Pentium 4, because the C2D has two cores and a superior architecture (shorter more efficient pipeline etc.)

    In the same way, the CortexA8, although an awesome chip for mobile devices, is still a fairly simple single core chip with the main emphasis on power conservation, performance comes second. It’s also a general purpose design for running mobile devices (Smartphones, MIDs etc.) and their apps.

    The PSP has two CPUs clocked at 333Mhz, one is the main CPU, the other is the media engine for assisting the main CPU with other tasks, such as video decoding. The fact it’s a parallel design means there is a lot more power available, and the main CPU also has an FPU and Vector unit increasing its raw performance even more. All the hardware in the PSP is there for one main reason, to play games. There are less compromises needed to run a more complicated OS like the iPhone’s and a variety of applications. The PSP is a pure gaming machine. Sure the 3GS has a lot more RAM than the PSP, but a lot of that RAM is needed for the OS and running apps… so when you think about how much RAM is actually available for the game developers it would be a lot less than 256MB. On the PSP, most of the RAM is for the games, there is very little overhead for the OS and interface.

    So in conclusion, although the iPhone 3GS is an awesome device and a viable gaming platform that will do well. From a purely gaming/graphics perspective, I doubt it is as powerful as the PSP. But hey, the PSP can’t make calls, run cool apps and browse the web as well as the 3GS. It’s hardware is purely for games.

  9. Wild

    MMMM all the comments and specs being thrown around here is all fine and dandy but nobody here is saying how there is not one game on the iphone 3gs that comes close to the graphical power of the PSP

    1. James

      “here is saying how there is not one game on the iphone 3gs that comes close to the graphical power of the PSP.”

      I think Firemint Real Racing, Doom Resurrection, Sims 3, NFS Shift, and Gangstar stack up to what I’ve seen on the PSP. There are a bunch of others but these came to mind first. And all of those are running on the older OpenGL ES 1.1 and so aren’t even using the 3GS’s advantages over the 3G such as OpenGL ES 2.0 and faster hardware.

  10. jrm

    does anyone know of a way to play iphone games on the psp …?

  11. wild9s

    you can play many Iphone games on the psp, they are called PSP Minis, you can Buy them on the PSN market for cheap, or if you have a hacked psp you can get them for free, they play just as good on the psp if not better, all in all….all the specs etc etc on the iphone or psp is fine and dandy but there is yet a game on the ipone that I have seen that looks better then the psp…….by the way did any of you guys see the graphics of Assassin Greed on the psp ?? Take a look at the graphics on there and tell me or find a game that looks better then that on the Ipone anybod?

  12. rehman

    psp is far better then iphone when talking about gaming ,…the new pspgo is in the market which have more storage more portability then iphone ,..iphone can never have those commercial games like gran turismo,GOW,tekken 6 and the coming up Dante’s Inferno . check the previews of
    Dante’s Inferno ,the graphics and game play never can b played on iphone!

  13. jack

    The 3gs can render upto 28millions polys , the psp can render up to 33million .

  14. zendO

    Still Iphone 3GS has more optimized video driver and a more optimized cpu that allows it to take the lead in performance when playing games…

  15. Nurb

    Lead in performance when playing games on the iPhone?
    Well, we still haven’t seen graphically complicated games like God of War, Syphon Filter, Daxter, Crisis Core, Gran Turismo etc. etc. on the iPhone, probably because the hardware simply can’t handle it.

  16. TRicKYmAn

    @ Nurb
    I got PSP and you are right that there are no games with so advanced graphics like GOW or GTA but its not the hardware issue – for now games for iphone are made both for 2g 3g and 3gs from which only the last can be compared to PSP. We are just waiting for first game only for 3gs – it should look nice.

  17. matt

    my guess on the 3DS is that the fill rate will be 1.0 gigapixels per second or 1000mpixels per second that would make it a gamecube 1.5 the wii has a fill rate of 2gigapixels per second the wii is a gamecube 3.0 its a fact and i get this info off SDK 2.1 dev kit,the cube is more powerful than iphone3gs all day the wii is way way more powerful so Unreal engine on iphone will look rubbish in comparison to what the wii could do with it the wii is well balanced and underestimated in terms of power

  18. matt

    the wii is 8 times the fill rate of iphone 3gs 1944 megapixels per second/iphone 3gs 250million pixels per second a huge difference yet mark rein says he doesnt want it on wii who flippin needs it wii has MT Framework,Quantum 3,Gamebryo,Jade engine,Lyn engine,Source engine,lots of engines hell the MH3 game engine is amazing i bet they could do alot more with the engine given a 2nd shot wow imagine what capcoms games for wii will be like cant wait for capcoms wii games at E3

  19. matt

    psp fill rate is 500 million pixels per second 2 times the iphone 3ds so apple have a long way to go bless them there not clever at building a decent spec for gaming consoles nintendo are the most clever at this,but ds was never meant to be a powerhouse but nintendo are saying 3DS is very powerful so i think that will be my hardcore handheld glad i didnt buy psp 2 months and u will find out just what the 3Ds has got under its sleeve i think gamecube power which would make it 3xpsp in terms of power

  20. Dennis

    Hey,

    I am no expert in CPU/GPU arcitecture, but I know that SFIV on iPhone looks and plays amazing. Its about as good as I have seen on my PSP. And has anyone used OPERA on PSP? It is really slow web surfing compared to the lightning quick speed on the iPhone. I have both, but I must say no buttons sucks more than anything else.

  21. matt

    3ds will have a fillrate of 933 million pixels per second i think and will be graphically 3 times that of psp and many times that of ds/dsi plus 3d will make devs want there best projects on 3DS ect better graphics than any other handheld/mobile devs say it rivals gamecube that mean more powerful than cube but has a simular sdk so im thinking 600mhz/200mhz,But it will be well balanced hence the 933 million pixel fill rate plus normal mapping,scattering shadows,stencil shadows,water refraction,bump mapping,all the amazing things gamecube did but to do them better in widescreen on higher resolution than your average gamecube game on them small widescreens wow i will buy 2 of these babys

  22. Keven Jin

    Is all depends on the game developers.

  23. zak

    honestly,those specs are wrong

  24. matt

    well 3DS has a 800 million pixel per sec fillrate and does 15.4 million polygons in game with all kinds of shaders and stuff that u cant get anywhere else on any handheld plus it does a host of other graphical effects that make it the most powerful handheld console on the market today.

  25. matt

    right the full specs on 3DS are it has a fill rate of 1.6 billion pixels per sec and does 20 million polygons in a 60 fps game with all the shaders and textures that u like,Wii does 2 billion pixels per sec at 60 fps with all the shaders and textures u like but doesnt have to split the image into 2 so 3DS has 800 million pixels per sec fill rate for full 3D games which makes the wii 2.5 times more powerful than 3DS yet they can use snakes model out of MGS4 ps3 and use leons model from RE5 ect so wii can do this in its sleep because its more powerful and nintendo will tell devs this when it starys rolling

  26. ADi

    guys,
    for those who want a better hardcore gaming on hand held go check out the market for SONY NGP (PSP2) with 5 inch display ( 960 * 544 ) full multy touch display, it also had a rear touch pad for playing cool games, same taraditional buttons and two analogs ;)

    now did i tell u the best part of it?
    its hardware !
    cuad core processor, and graphics…

    jest check it out…. ;)

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