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	<title>Comments on: Games and Movies</title>
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		<title>By: Dooley</title>
		<link>http://www.hardcoreware.net/games-and-movies/comment-page-1/#comment-199</link>
		<dc:creator>Dooley</dc:creator>
		<pubDate>Thu, 26 Apr 2007 20:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardcoreware.net/games-and-movies/#comment-199</guid>
		<description>The truth is tho that most movie based titles are rushed licenses that spend more time in the boardroom getting hashed out than they do in the studio getting hammered out.

Games based on Movies are usually dry, hacked together graphics tours that look more like a test of the artists ability to cover up a shitty game.

Lord of the Rings is an excellent example of this.  The Matrix is another, and the more recent TMNT is the icing on my cake.

On the flipside of this, lets talk games based on movies.  Bloodrayne, Alone in the Dark, Super Mario Brothers, etc...

Now there&#039;s talk of a Hitman movie, a Gears of War movie and the list is looong.

Everybody loves making something based on something else because it gives them a recognized, existing framework to be creative within.
The problem is that people don&#039;t tend to limit that creativity of theirs.

XMen is a classic example of this.  Where the first movie is relatively loyal to the fans and original works of Marvel, and by the final installment has gone completely sideways in an effort to tie up loose ends in a trilogy that was never supposed to be a trilogy.
Well, better luck with Fantastic Four?  Ghost Rider?  Yeesh... will people never learn?

If you ask me, the question isn&#039;t what games and movies to make, the question should be who to get to make this stuff.

Tetris has shown us that a game doesn&#039;t have to have graphics, music, or multiplayer.
It&#039;s just got to have gameplay.

Movies... well, they don&#039;t have gameplay, so they need everything else to keep us enraptured.</description>
		<content:encoded><![CDATA[<p>The truth is tho that most movie based titles are rushed licenses that spend more time in the boardroom getting hashed out than they do in the studio getting hammered out.</p>
<p>Games based on Movies are usually dry, hacked together graphics tours that look more like a test of the artists ability to cover up a shitty game.</p>
<p>Lord of the Rings is an excellent example of this.  The Matrix is another, and the more recent TMNT is the icing on my cake.</p>
<p>On the flipside of this, lets talk games based on movies.  Bloodrayne, Alone in the Dark, Super Mario Brothers, etc&#8230;</p>
<p>Now there&#8217;s talk of a Hitman movie, a Gears of War movie and the list is looong.</p>
<p>Everybody loves making something based on something else because it gives them a recognized, existing framework to be creative within.<br />
The problem is that people don&#8217;t tend to limit that creativity of theirs.</p>
<p>XMen is a classic example of this.  Where the first movie is relatively loyal to the fans and original works of Marvel, and by the final installment has gone completely sideways in an effort to tie up loose ends in a trilogy that was never supposed to be a trilogy.<br />
Well, better luck with Fantastic Four?  Ghost Rider?  Yeesh&#8230; will people never learn?</p>
<p>If you ask me, the question isn&#8217;t what games and movies to make, the question should be who to get to make this stuff.</p>
<p>Tetris has shown us that a game doesn&#8217;t have to have graphics, music, or multiplayer.<br />
It&#8217;s just got to have gameplay.</p>
<p>Movies&#8230; well, they don&#8217;t have gameplay, so they need everything else to keep us enraptured.</p>
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