News Flash: Current-gen video games are most often NOT in Full HD

January 27 Carl Nelson

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It all started innocently enough, in the gaming forum section of a non-gaming related website I visit. The fanboys were going at it, spitting venom and vitriol back and forth as they tried to declare their favorite console as being the best choice for everyone. Someone said that the PS3 simply had “more power” (and that is a direct quote). Others maintained that the PS3 had literally no good games that the 360 didn’t (and I guess for some reason this meant that they thought it never would).

That’s when someone chimed in with the argument that the PS3 is a better buy because it supports 1080p output via HDMI, without having to buy an “Elite” version. Of course, that’s forgetting that the XBOX 360 in all its flavours comes with HDMI output now - including the “Retard” or “Arcade” version.

The point is that the current generation of games are not really full HD anyway. Most of them, at least.

Halo 3 Controversy

As I was doing research for this article, I came across this massive thread at Beyond3D. This is the thread that generated a lot of buzz on the net, and heat with Bungie, because they exposed the fact that Halo 3 played at a native resolution of 640p (that’s 1152×640 - or 0.7 megapixels, less pixel area than that of the “old” gaming standard of 1024×768). People were upset, and Bungie took an overly defensive stance.

See, the common gamer just doesn’t realize that most games do not necessarily use their ‘full-HDTV’ to full advantage. Most games run at a lower res, and use the console’s hardware to scale it to native HD resolutions. In the case of Halo 3, it runs at 640p, and is upscaled to whatever you have your console set at - be it 1080p, 1080i, or 720p.

Current GPU’s simply aren’t powerful enough to run games at 1080p, at least while maintaining playable framerates with good graphics and the special effects current-gen games are known for. For instance, Halo 3 uses a lot of nice HDR and lighting effects to give scenes a more realistic look. With the XBOX 360, it wouldn’t have been feasible to have these effects enabled and the game run smoothly at 1080p. My guess is that they were aiming for 720p (early screenshots from beta builds are in 720p, which supports this theory) but had to crank the res down to 640p fairly late in development to keep things running smoothly. Perhaps they added one more effect that just pushed them over their EDRAM memory limit of 10MB.

Anyway, I didn’t want this to turn into a Halo 3 discussion; it just happened to create a lot of buzz when it happened.

So is next-gen gaming really High Definition?

Now that we’ve established that most games use a native resolution of 720p, and use hardware to upscale to whatever res your television uses, some people may question calling XBOX 360 and Playstation 3 “HDTV Game Consoles”. The answer to that is: they are HDTV gaming consoles, but scene complexity would have to be sacrificed to run games smoothly in full-HD. Imagine Halo 3 without the HDR effects, or Gears of War or Heavenly Sword without the full screen effects like haze, water, blood, etc. Yes, these consoles can run these games at 1920×1080. But they will look like crap and/or run at an unplayable framerate.

There are some games that do run at full 1920×1080. These are usually the less graphics-intense games like sports games and many downloadable 3D games, such as Blast Factor, Pixel Junk Racers, and the upcoming Street Fighter II HD game. These games can handle the extra pixels, since they usually have much more simplified graphics, with fewer low-polygon characters on the screen (even if they are often heavy with effects). Some would argue that some games that do run at 1080p probably shouldn’t; if you’ve ever played Full Auto 2 PS3, you’ll know what I’m talking about.

So be happy with 720p gaming - even though I don’t consider it “full HD”, it’s quite a bit better than consoles have ever been, and each console does a great job of scaling in most cases. The Playstation 3 does have some issues with scaling when it has to do so in software mode, but we can save that discussion for another day.

If you see a game with “HD” in the title, chances are that it is indeed a 1080p game. If that’s important to you, check the game out and see if you like it. It won’t have the complexity of an AAA title like Gears of War or Metal Gear Solid 4, but it will have crisp, clean graphics, and hopefully a playable framerate. A couple of upcoming titles that come to mind are Wipeout HD and Gran Turismo 5.

It’s not just Halo 3

Halo 3 isn’t the only game that uses a lower native resolution than 720p. B3D Forum user Quaz51 discovered Halo 3’s odd resolution because he is interested in finding odd resolutions in today’s console games. He has discovered a number of games that use sub-720p graphics, on both consoles. Here’s a quick list of those that he has mentioned so far:

  • Tony Hawk’s Project 8 - XBOX 360 - 1040×585 (with 4XAA)
    • Tony Hawk’s Project 8 - Playstation 3 - 1280×720 (no AA)
  • Perfect Dark Zero - XBOX 360 - 1152×640
  • Halo 3 - XBOX 360 - 1152×640
  • Call of Duty 3 - XBOX 360 - 1120×630
    • Call of Duty 3 - Playstation 3 - 1120×630 (software scaled to 720p)
  • Project Gotham Racing 3 - XBOX 360 - 1024×600 (2xMSAA)
  • Tomb Raider Legend- XBOX 360 - 1024×600 (2xMSAA)
  • Tony Hawk’s Proving Ground - Playstation 3 - 1024×600
    • Tony Hawk’s Proving Ground - XBOX 360 - 1280×720
  • Super Rub a Dub - Playstation 3 - 1600×1080
  • Gran Turismo HD - Playstation 3 - 1440×1080
  • Super Stardust HD - Playstation 3 - 1280×1080
  • Skate - Playstation 3 - 1536×864 (no AA)
    • Skate - XBOX 360 - 1280×720 (4x AA)
  • The Darkness - Playstation 3 - 1024×576
    • The Darkness - XBOX 360 - 1280×720
  • Jericho Demo - Playstation 3 - 996×560
  • Call of Duty 4 - XBOX 360 - 1024×600 (2x AA)
    • Call of Duty 4 - Playstation 3 - 1024×600p (2x AA)
  • Def Jam: Icon - Playstation 3 - 1152×648
  • Transformers - Playstation 3 - 960×1080
  • Pirates of the Caribbean - Playstation 3 (720p mode) - 960×720
    • Pirates of the Caribbean - Playstation 3 (1080p mode) - 780×1080
  • Elder Scrolls: Oblivion - XBOX 360 - 1024×600
    • Elder Scrolls: Oblivion - Playstation 3 - 1280×720
  • Virtua Fighter 5 - XBOX 360 - 1024×1024
    • Virtua Fighter 5 - PS3 (720p mode) - 1024×1024
    • Virtua Fighter 5 - PS3 (1080p mode) - 1024×768

As you can see, each console has its fair share of “cheaters” (note that not all of the above should be considered ‘cheaters’ as this is simply a list of ‘odd’ rendering resolutions). Sometimes a game will run better on a console with a lower, antialiased resolution, while on the other console it makes more sense to have it run at full 720p. XBOX 360 tends to use FSAA more often, due to the advantage of having a 10MB EDRAM framebuffer integrated into the GPU.

Quite often though, games do not perform equally on both consoles. Tony Hawk’s Project 8, for instance, only manages to run at 30 fps on the Playstation 3, despite not having any filtering. On the 360, it looks and plays smoother despite the lower resolution, because antialiasing is used.

In the end, you can rest assured that even though you sometimes aren’t getting a “full 720p” experience, like in the case of Halo 3, developers are choosing the best resolutions and setting in mind to make sure you are getting the best graphics possible without sacrificing playability.

Filed under: Video Game Hardware, Video Games

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12 Comments »

Comment by Extinction
2007-10-02 12:00:18

Um, your short list of examples doesn’t mean games are MOST often not HD.

 
Comment by Carl Nelson
2007-10-02 12:06:16

When I say “HD” I am talking about 1080p. So even the ones that do support 720p are not considered “full HD”.

 
Comment by daniel
2007-10-03 04:32:21

FYI: Call of Duty 3 (PS3) starts of with the same resolution as the 360 version and is software scaled to 720p.

 
Comment by Carl Nelson
2007-10-03 04:39:25

Thanks, I was saving that for another article though. Apparently, a few PS3 games are software scaled to 720p, THEN they are scaled to whatever display res you have set in hardware. As you can imagine, the results are often not very pretty.

 
2007-10-03 09:20:25

[...] but there’s nothing like that on PSN. There’s another article regarding this whole HD issue here and I must say that I agree with the guy who wrote it. [...]

 
Comment by Flunk
2007-10-20 15:56:49

I am surprised anyone actually thought that any console games ran at full resolution.

Most PS2 games were rendered with half the screens actual vertical resolution with each line doubled. Most N64 games render at 320×240 (some expansion pack games are 640×480).

Rendering below native resolution has been a standard for the console industry for years it allows them to output more complex effects despite relatively low-spec console hardware.

Nice post, I kinda expected at least 720p from Halo 3. Good thing I mostly constrain my gaming to PCs.

 
Comment by Kim Naroz
2007-10-21 14:10:43

All of the professional reviews are proof that everyone agrees Call of Duty 3 looks better on the Xbox 360 than the Playstation 3…that much is common knowledge.

For example, the Xbox 360 version of Call of Duty 3 runs smoothly at 60 frames per second, while the Playstation 3 version has a very choppy framerate that runs in slow-motion at times, and offers disappointing performance.

The lighting, texture quality, and sharpness is also better in the Xbox 360 version of Call of Duty 3.

So, Call of Duty 3 really is a perfect example that proves “Resolution” isn’t the most important factor. Things such as Texture Quality and anti-aliasing also play an important role.

Halo 3 has the best graphics I have ever seen! The lighting and texture quality is absolutely amazing!

Halo 3 may have a resolution of “640p,” but like Bungie said–”That isn’t even a real resolution.” 640p is considered “High-Definition.”

I like the way that Bungie aggressively pointed out that since Halo 3 uses a “Dual-Frame” Buffer for 640p, they actually could have said the game had a resolution of 1280p…since the game offers performance similar to a 1280p “Single-Frame” Buffer with all of the amazing lighting and texture quality on the screen.

 
Comment by CGomez
2007-12-17 14:12:31

I don’t really feel resolution is the most important factor in deciding if a game looks great. The GPUs in this new generationof consoles (especially the 360s) are monsters that allow developers to make games look great. The upscaler is pretty impressive as well.

So just as clock speed for CPUs used to be the ultimate measure of performance, and has now given way to other factors such as multi-cores and other aspects of system architecture, the same holistic approach needs to be taken to evaluate graphics. Resolution is not the end-all be all. It IS a factor, but just one factor.

 
2007-12-30 20:58:24

[...] resolution or higher quality antialiasing, games often look better and/or play smoother on the 360. We looked at a handful of multiplatform games a while back, and this was always the [...]

 
Comment by The GameR
2008-02-14 19:42:44

Since when is 720p (1280×720) not full-HD??? So what are you going to do if/when 1440p (1920×1440) comes out? Are you then going to claim that 1080p is not actually full-HD too?

 
Comment by Carl Nelson
2008-02-15 03:17:14

1080p IS called “Full HD”. Whenever 1440p shows up, we’ll have to wait and see what they decide to call it. Maybe Ultra-HD or something. But Full HD will always refer to 1080p.

 
Comment by Richdad
2008-03-04 23:26:51

Yes something like this was what I saw 6 months back glad there is an article for this. Halo3 bashing for 640p is not wise, but even some 360 user condemned it as @Kim Naroz said Halo 3 had the best graphics I have seen I cant say so, the graphics are better than Quake 4 runing on good Pc and Frontline due to the lightning ans some areas while driving might looks astonigising but that is mostly due to the lightning mainly.
Yes and the textures and Polygons are really less since Halo3 campaign suport Forge feature and requied Huge seamless levels therfore might be they have not able to push up that criteria and hopefully DLC2 comin up is doing it and it looks better than CoD4 since every thing looks good whereas in COD4 all distant objects looks terribly bad.

 
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